Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
Sabina Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Voluntarily left Courier |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Make an unexpected connection outside Sabina Sabilline's normal circles. Gain a Contact. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Imperial trade restrictions force Sabina Sabilline out of business. |