Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Sadie Vasquez far from home. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Involved in the planning of an impressive heist. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Sadie Vasquez easily defeat. |
6 |
41 |
Gain Enemy if Sadie Vasquez don't already have one. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Merchant (Broker). |
7 |
45 |
Gained a contact. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |