Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Returned to Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Entered Merchant Academy with the Business curriculum. |
5 |
38 |
Find an Alien Artifact. |
5 |
38 |
Dropped out of the merchant academy. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
41 |
Gain Enemy if Sallie Ruth don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Sallie Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |