Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Sallie Wareham's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Opponents of Sallie Wareham's belief system ambush Sallie Wareham. |
3 |
26 |
Severely injured. |
4 |
26 |
Became a Scout (Explorer). |
4 |
30 |
Sallie Wareham have no idea what happened to Sallie Wareham – they found Sallie Wareham's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Sallie Wareham's Contacts or Allies betrays Sallie Wareham, ending Sallie Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A good deal ensures Sallie Wareham is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Sallie Wareham's ship or starport is destroyed by criminals. Gain them as an Enemy. |