Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Scarlett Clubb don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Scarlett Clubb learn something Scarlett Clubb should not have – a corporate secret, a political scandal – which Scarlett Clubb can profit from illegally. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
Scarlett Clubb rise to a position of power in Scarlett Clubb's colony or corporation. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Scarlett Clubb learn something Scarlett Clubb should not have – a corporate secret, a political scandal – which Scarlett Clubb can profit from illegally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Corporate) rank 5. |