Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Sheila Cowen spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
A job goes wrong, forcing Sheila Cowen to flee off-planet. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Sheila Cowen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Sheila Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Sheila Cowen refused an offer of inducements to betray Sheila Cowen's faith. Gain 6 enemies. |