Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Sheila McRae out of business. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Infantry (Army). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Suffer from a life-threatening illness. |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
27 |
Someone more charismatic but less devout than Sheila McRae has become Sheila McRae's superior. |
6 |
29 |
Continued as Believer (Mainstream Believer). |
6 |
30 |
Sheila McRae is sent to a new community or parish to preach The Word among the poor. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Sheila McRae secretly provide religious rites for a dying leader or noble, although they do not share Sheila McRae's faith. Gain an Ally in the family and a Rival who disagrees with Sheila McRae's choice. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |