Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Sheila Moreno join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Sheila Moreno foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Sheila Moreno is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
29 |
Sheila Moreno's business expands, Sheila Moreno's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Sheila Moreno rise to a position of power in Sheila Moreno's colony or corporation. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Political upheaval strikes Sheila Moreno's homeworld, and Sheila Moreno is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Corporate) rank 3. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Moved to a new world. |