Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Moved to a new world. |
2 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
30 |
Continued as Navy (Line/Crew). |
3 |
33 |
Nearly killed. Fully recovered. |
4 |
33 |
Became a Citizen (Corporate). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
37 |
Promoted to Citizen (Corporate) rank 1. |
5 |
37 |
Continued as Citizen (Corporate). |
5 |
38 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Gain Enemy if Shekham Khusa don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Contact with Government. |