Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Sherri Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherri Kirkham fail to help. Gain an Enemy. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Spend several years jumping from world to world in Sherri Kirkham's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Sherri Kirkham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
42 |
The warden takes an interest in Sherri Kirkham's case. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
43 |
Paroled from prison. |