Sherri Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 46 F 1 (-2) 1 (-2) 6 (0) 9 (1) 7 (0) 3 (-1)116973
Logical
 
Skills
Deception 0
Drive (Mole) 1
Drive (Track) 1
Drive (Wheel) 2
Electronics (Computers) 1
Engineer 0
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee 0
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Worker 16
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Survived a risky adventure but gained nothing.
2 22 Voluntarily left Wanderer
2 22 Became a Citizen (Worker).
2 23 Sherri Terry gain experience in a technical field as a computer operator or surveyor.
3 26 Continued as Citizen (Worker).
3 29 Advanced training in a specialist field.
4 30 Continued as Citizen (Worker).
4 34 Political upheaval strikes Sherri Terry's homeworld, and Sherri Terry is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 36 Sherri Terry's business expands, Sherri Terry's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Worker).
6 42 Sherri Terry is rewarded for Sherri Terry's diligence or cunning.
7 42 Continued as Citizen (Worker).
7 46 Sherri Terry's business expands, Sherri Terry's corporation grows, or the colony thrives.
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