Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Shiideshsa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
A prank goes horribly wrong. Gain an Enemy |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Broker). |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Shiideshsa's ship or starport is destroyed by criminals. Gain them as an Enemy. |