Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Tactics (Military) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Shirley Watson left the community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Shirley Watson's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
A good deal ensures Shirley Watson is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Risk Shirley Watson's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |