Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Signe Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Surveyor (Scout). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Scout (Courier). |
3 |
26 |
Signe Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Signe Phillips fail to help. Gain an Enemy. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Continued as Scout (Courier). |
4 |
27 |
When dealing with an alien race, Signe Phillips botch an opportunity to gather extra intelligence about them. |
4 |
27 |
Signe Phillips inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Courier). |
5 |
33 |
Signe Phillips spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Signe Phillips's ship is damaged, and Signe Phillips have to hitch-hike Signe Phillips's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Signe Phillips's ship is damaged, and Signe Phillips have to hitch-hike Signe Phillips's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |