Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Susie Hamilton far from home. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Susie Hamilton's time in the scouts. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
4 |
27 |
Voluntarily left Thief |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A sudden war destroys Susie Hamilton's trade routes and contacts, forcing Susie Hamilton to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |