Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Tamara Nisbet's Contacts or Allies betrays Tamara Nisbet, ending Tamara Nisbet's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Tamara Nisbet foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Tamara Nisbet join a gambling circle on board. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
38 |
Tamara Nisbet befriend a superior in the corporation or the colony. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
Tamara Nisbet learn something Tamara Nisbet should not have – a corporate secret, a political scandal – which Tamara Nisbet can profit from illegally. |
8 |
46 |
Forced to muster out. |