Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Tammy Woods foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Tammy Woods's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Tammy Woods's ship or starport is destroyed by criminals. Gain them as an Enemy. |