Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Tanya Sim do not know what happened to Tanya Sim. There is a gap in Tanya Sim's memory. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Tanya Sim spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Tanya Sim spend months in the dangerous criminal underworld. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
A police detective or rival criminal forces Tanya Sim to flee and vows to hunt Tanya Sim down. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
41 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Tanya Sim is sent to a new community or parish to preach The Word among the poor. |