Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Theresia Perkins's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
Theresia Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Theresia Perkins fail to help. Gain an Enemy. |
5 |
37 |
Theresia Perkins's ship is damaged, and Theresia Perkins have to hitch-hike Theresia Perkins's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Theresia Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Amnesia. |