Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Tracey Jimenez learn something Tracey Jimenez should not have – a corporate secret, a political scandal – which Tracey Jimenez can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Risk Tracey Jimenez's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Tracey Jimenez refused an offer of inducements to betray Tracey Jimenez's faith. Gain 2 enemies. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Gained a contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Tracey Jimenez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |