Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
26 |
Find Ancient Technology. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
Gained a contact. |
4 |
32 |
Promoted to Entertainer (Performer) rank 3. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
36 |
Promoted to Entertainer (Performer) rank 4. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Gained a contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Tracey McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Scholar (Scientist). |
8 |
45 |
Caught cheating in some fashion, advancing Tracey McMillan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
45 |
A disaster leaves several injured, and others blame Tracey McMillan, forcing Tracey McMillan to leave Tracey McMillan's career. Gain a Rival. |
8 |
45 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
45 |
Gain an Enemy |
8 |
45 |
Promoted to Scholar (Scientist) rank 1. |