Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Invited to take part in a controversial event or exhibition that improves Uezlluoer Angtsaekh's social standing. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Uezlluoer Angtsaekh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Uezlluoer Angtsaekh join a gambling circle on board. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Scholar (Physician). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Victim of a crime |
6 |
35 |
Continued as Scholar (Physician). |
6 |
38 |
Good fortune |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |