Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Urkhudubuur Kuirsi easily defeat. |
2 |
24 |
Gain Enemy if Urkhudubuur Kuirsi don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Urkhudubuur Kuirsi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
41 |
Failed to qualify for Cavalry (Army). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Army (Cavalry) with the new title Private. |
8 |
42 |
Given a special assignment or duty in Urkhudubuur Kuirsi's unit. |
8 |
45 |
Attempt at commissioned failed. |
8 |
45 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |