Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
38 |
Gained a contact. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Urnipmu Laurkekhu join a gambling circle on board. |