Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Wababbe-Abk run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Wababbe-Abk's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Serve as the courier for an important message from the Imperium. |
5 |
30 |
Continued as Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Wababbe-Abk's scout ship. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Wababbe-Abk have no idea what happened to Wababbe-Abk – they found Wababbe-Abk's ship drifting on the fringes of friendly space. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Wababbe-Abk's Contacts or Allies betrays Wababbe-Abk, ending Wababbe-Abk's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Citizen (Corporate). |
8 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Wababbe-Abk's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |