Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Walter Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Good fortune |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Walter Clarke's trade routes and contacts, forcing Walter Clarke to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Walter Clarke's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Walter Clarke survey an alien world. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Walter Clarke discover a world, item or information of worth to the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |