Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Walter Powall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walter Powall fail to help. Gain an Enemy. |
2 |
26 |
Walter Powall's ship is damaged, and Walter Powall have to hitch-hike Walter Powall's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Walter Powall's time in the scouts. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Forced to muster out. |