Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Wate-ka-Saa's Contacts or Allies betrays Wate-ka-Saa, ending Wate-ka-Saa's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Citizen (Worker). |
2 |
21 |
Wate-ka-Saa is rewarded for Wate-ka-Saa's diligence or cunning. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
27 |
Wate-ka-Saa learn something Wate-ka-Saa should not have – a corporate secret, a political scandal – which Wate-ka-Saa can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
An expedition or voyage goes wrong, leaving Wate-ka-Saa stranded in the wilderness. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
37 |
A good deal ensures Wate-ka-Saa is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
A good deal ensures Wate-ka-Saa is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 4. |