Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Wilda Gutierrez faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Wilda Gutierrez retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Wilda Gutierrez is sent to a new community or parish to preach The Word among the poor. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Wilda Gutierrez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilda Gutierrez fail to help. Gain an Enemy. |
7 |
46 |
Psychologically damaged by Wilda Gutierrez's time in the scouts. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |