Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Experimented on by a corporation, government, or other organisation |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
28 |
Experimented on by a corporation, government, or other organisation |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Failed to qualify for Artist (Entertainer). |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
31 |
Spend time with an alien race. Gain a contact. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Find an Alien Artifact. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
39 |
Wilda McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Wilda McMillan have been following false teachings! |
10 |
40 |
Returned to Drifter (Wanderer). |
10 |
43 |
Good fortune |
10 |
44 |
Promoted to Drifter (Wanderer) rank 1. |