Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Promoted to Scout (Courier) rank 2. |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Wilhelmine Archer's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Wilhelmine Archer's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Wilhelmine Archer is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Imperial trade restrictions force Wilhelmine Archer out of business. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |