Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Winnifred Cain's work ends up coming home with Winnifred Cain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Good fortune |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Promoted to Scout (Surveyor) rank 2. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
42 |
Gained a contact. |
7 |
42 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
45 |
Winnifred Cain spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Promoted to Scout (Surveyor) rank 4. |