Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A sudden war destroys Winnifred Chapman's trade routes and contacts, forcing Winnifred Chapman to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
Good fortune |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Scientist) with previous rank. |
4 |
34 |
An expedition or voyage goes wrong, leaving Winnifred Chapman stranded in the wilderness. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Winnifred Chapman don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |