Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Psychologically damaged by Zelda Steward's time in the scouts. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Zelda Steward's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Zelda Steward come into conflict with a splinter group Zelda Steward's own religion which maintains Zelda Steward's version is the wrong one. Gain 2 Rivals. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Zelda Steward's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |