Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Zella Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Scholar (Scientist). |
3 |
24 |
Moved to a new world. |
3 |
26 |
Promoted to Scholar (Scientist) rank 1. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
30 |
Continued as Scholar (Field Researcher). |
5 |
31 |
Gained a contact. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scholar (Physician) with previous rank. |
6 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Promoted to Scholar (Physician) rank 4. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
Victim of a crime |
7 |
42 |
Promoted to Scholar (Physician) rank 5. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
46 |
Advanced training in a specialist field. |