Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Zula Chapman botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Zula Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Spend several years jumping from world to world in Zula Chapman's scout ship. |
5 |
37 |
Promoted to Scout (Surveyor) rank 2. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Zula Chapman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Zula Chapman come into conflict with a splinter group Zula Chapman's own religion which maintains Zula Chapman's version is the wrong one. Gain 1 Rivals. |