Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Tactics (Naval) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
23 |
A-a-ba Ta-abab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Continued as Navy (Flight). |
4 |
29 |
Gained a contact. |
4 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
30 |
Voluntarily left Flight |
5 |
30 |
Became a Scout (Explorer). |
5 |
34 |
Psychologically damaged by A-a-ba Ta-abab's time in the scouts. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
A-a-ba Ta-abab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Returned to Citizen (Corporate). |
8 |
43 |
Hard times caused by a lack of interstellar trade costs A-a-ba Ta-abab A-a-ba Ta-abab's job. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |