Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Field Researcher (Scholar). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Ab Ta-febtaweb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Continued as Merchant (Broker). |
4 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
36 |
Switched to Drifter (Scavenger). |
5 |
39 |
Attacked by enemies and injured. |
5 |
39 |
Scarred. Owe 5,000 for medical bills. |
5 |
39 |
Gain Enemy if Ab Ta-febtaweb don't already have one. |
6 |
40 |
Continued as Drifter (Scavenger). |
6 |
43 |
Offered job by a patron. Now owe him a favor. |