Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
Assigned to the security staff of a space station. |
3 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
30 |
A mission goes wrong; Ada Clarke and several others are captured and mistreated by the enemy. Gain Ada Clarke's jailer as an Enemy. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Ada Clarke join a gambling circle on board. |
5 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
34 |
Continued as Navy (Flight). |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
35 |
Gain a contact. |
7 |
38 |
Continued as Navy (Flight). |
7 |
42 |
During a battle, defeat or victory depends on Ada Clarke's actions. Ada Clarke actions lead to an honorabe discharge. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Good fortune |