Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Ada Heriot's actions. The ship suffers severe damage and Ada Heriot is blamed for the disaster. Ada Heriot is court - martialled and discharged. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Ada Heriot's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Win a prestigious prize. |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |