Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Adaline Douglas spend months in the dangerous criminal underworld. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
37 |
Refuse to join a cheat in some fashion. |
5 |
38 |
Promoted to Scholar (Scientist) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
40 |
A rival researcher blackens Adaline Douglas's name or steals Adaline Douglas's research. Gain a Rival. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
45 |
An expedition or voyage goes wrong, leaving Adaline Douglas stranded in the wilderness. |