Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Adaline Ruth from Adaline Ruth's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
An expedition or voyage goes wrong, leaving Adaline Ruth stranded in the wilderness. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Adaline Ruth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
A good deal ensures Adaline Ruth is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Adaline Ruth's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |