Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Aegtog Rrurrksoghrruekhsgirs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Gain Enemy if Aegtog Rrurrksoghrruekhsgirs don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Aegtog Rrurrksoghrruekhsgirs easily defeat. |
6 |
38 |
Gain Enemy if Aegtog Rrurrksoghrruekhsgirs don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Drafted into Cavalry |
7 |
44 |
Forced to muster out. |