Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
During a battle, defeat or victory depends on Aerrtsea's actions. The ship suffers severe damage and Aerrtsea is blamed for the disaster. Aerrtsea is court - martialled and discharged. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Aerrtsea do not know what happened to Aerrtsea. There is a gap in Aerrtsea's memory. |
7 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
37 |
Moved to a new world. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Good fortune. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |