Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Victim of a crime |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Voluntarily left Thief |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Moved to a new world. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
40 |
Inherit a gift from a rich relative. |
7 |
41 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
41 |
Continued as Noble (Diplomat). |
8 |
42 |
A disaster or war strikes. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Given advanced training in a specialist field |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |