Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Aimee Dendy easily defeat. |
2 |
25 |
Gain Enemy if Aimee Dendy don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Aimee Dendy's Contacts or Allies betrays Aimee Dendy, ending Aimee Dendy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Gained a contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Aimee Dendy's normal circles. Gain a Contact. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Smuggle illegal items onto a planet. |