Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Alberta Edye went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Accepted a deal with criminal or other figure under investigation. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Alberta Edye's scout ship. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Alberta Edye's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alberta Edye fail to help. Gain an Enemy. |
8 |
46 |
Psychologically damaged by Alberta Edye's time in the scouts. |