Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Assigned to an urbanised planet torn by war. |
2 |
24 |
Forced to continue current assignment |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
28 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
28 |
Voluntarily left Cavalry |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Albertha Watts's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Albertha Watts's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Forced to muster out. |