Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A job goes wrong, forcing Albertina Armstrong to flee off-planet. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Albertina Armstrong's time in the scouts. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Albertina Armstrong learn something Albertina Armstrong should not have – a corporate secret, a political scandal – which Albertina Armstrong can profit from illegally. |
7 |
45 |
Promoted to Citizen (Colonist) rank 3. |