Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Alpha Withers's time in the scouts. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Alpha Withers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Became a Scholar (Scientist). |
3 |
27 |
Win a prestigious prize for Alpha Withers's work. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Alpha Withers from Alpha Withers's work. |
4 |
31 |
Promoted to Scholar (Scientist) rank 2. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Alpha Withers from Alpha Withers's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 3. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
37 |
Moved to a new world. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Alpha Withers's normal circles. Gain a Contact. |